AI Insights · Timothy · July 2022
Top 5 First Person Games on iOS in Ukraine for Q2 2022
Discover the performance trends of the top five first-person games on iOS in Ukraine during Q2 2022, including insights on downloads, revenue, and active users.
In the second quarter of 2022, the top five first-person games on iOS in Ukraine saw varied performance across downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Call of Duty®: Mobile
The game experienced a notable increase in weekly revenue, peaking at approximately $44.9K in the final week of June. Weekly downloads showed a slight decline, starting at 4.3K at the end of March and dropping to around 2.4K by the end of June. However, weekly active users saw a resurgence towards the end of the quarter, rising from approximately 41.4K in late March to about 51.2K at the end of June.
Standoff 2
This game had a mixed performance in terms of revenue, with a peak of $23.9K in late April but declining to around $8.7K by the end of June. Weekly downloads were relatively stable, starting at 7.2K in late March and decreasing to around 4.5K by the end of June. The number of active users also saw a downward trend, dropping from approximately 139.3K in late March to around 116.4K by the end of June.
Minecraft
Minecraft showed a gradual decline in weekly revenue, starting at around $6.4K in late March and dropping to approximately $3.6K by the end of June. Weekly downloads remained consistent, fluctuating slightly around the 300 mark throughout the quarter. Active users also saw a slight decrease, from around 29.6K in late March to about 22.5K by the end of June.
Romance Club - Stories I Play
The game experienced fluctuations in weekly revenue, with a notable peak of approximately $4K in mid-June. Weekly downloads started at 3.1K in late March, dropping to around 1.2K by the end of June. Active users were relatively stable but saw a slight increase towards the end of the quarter, rising from around 22.1K in late March to about 20.4K by the end of June.
Fishing Clash: Sport Simulator
Fishing Clash showed an upward trend in weekly revenue, peaking at approximately $3.2K in early June. Weekly downloads varied, with a high of 1.4K in early May but falling to around 431 by the end of June. Active users saw a modest increase, rising from around 2.1K in late March to approximately 2.2K by the end of June.
For more detailed insights and trends, visit Sensor Tower.